I Remember: Fester’s Quest.

I remember two distinct things about Fester’s Quest. The first being surprised that Sunsoft actually slapped its label on such a broken game and the second being how frustrated I was playing the damn thing. Fester’s quest could have actually been a decent game, following in the footsteps of Blaster Master with the overhead sections in that game. Rather then improving upon the mechanics in those sections though, Fester’s Quest makes them worse.

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There were a few points in Blaster Master that enemies seemingly wouldn’t die no matter how many shots your put into them. Increase those amount of hit points times three in Fester’s Quest and you have one of the biggest issues in the game. Almost every enemy in the game won’t go down easily! Worse yet, gun upgrades get gimped half the time with bullets that either miss the enemies completely due to odd patterns or because the shots are hitting the wall next to you. These two elements are enough to break the game by itself, but there are more broken aspects thrown in at random just to jab the knife into the player even more.

So while the revisit of this game was barely worth my time, I wisely used a Game Genie to power through it quickly to see if there were any elements of the game worth experiencing. Honestly, there was nothing very redeeming about the game at all. More so, it seems the difficulty may have been purposely raised in order to make up for the fact that the game is very short. Throw this game under the “bad translation from a form of media to video game” category, because it fits in VERY well.