Author Archives: Michael Mertes

Night Trap 7 Inch Single Soundtrack

Take a listen to the complete 7 inch vinyl record single of Night Trap! This was available in extremely limited quantities, but we were able to grab one!

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Night Trap Theme


Auger Attack/Bathroom Scene

Ship to Shore PhonoCo., in conjuction with Limited Run Games and Screaming Villains, is proud to present the theme song to the cult classic video game NIGHT TRAP for the first time on vinyl. Infamous for its place in the 1993 United States Senate hearings on video game violence, NIGHT TRAP has remained a part of gaming culture. Now, for the 25th Anniversary of the original release, fans can finally enjoy the deliciously 80s theme song on a 7” vinyl record!

Backed with two pieces from the games score, NIGHT TRAP is a release that should not be missed! Put it in your hi-fi setup, grab your tennis rackets and get ready to face down some Augers!

Super Castlevania IV Vinyl Soundtrack is on its way.

The soundtrack to Super Castlevania 4 is finally getting released on vinyl by Mondo Tees this week! I’ve been excited for this release for quite sometime, but its a shame the front artwork reminds me of a bad crossover of Simon Belmont from Captain N and Super Castlevania IV.

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Hi all – this week, in anticipation of the newly announced Netflix Original Series, we will be releasing the next chapter in our ongoing CASTLEVANIA soundtrack series! It’s one of our favorites of the series, and quite possibly one of our favorite video game soundtrack of all time: the Super Nintendo classic SUPER CASTLEVANIA IV. We will also have a re-stock of our previous release CASLTEVANIA III: DRACULA’S CURSE back on the site.

As usual, new releases and re-stocks go on sale Wednesdays at NOON (CST).

Super Castlevania IV – Original Video Game Soundtrack 2XLP. Music by Konami Kukeiha Club. Artwork by Jenolab. Pressed on 2x 180 Gram Bronze and Gold Split Vinyl (Limited to 1,000 Copies) – or – 2x 180 Gram Silver with Red Splatter. $30

Mondo is proud to present the premiere vinyl soundtrack to Simon Belmont’s first 16-Bit adventure, the 1991 SNES classic SUPER CASTLEVANIA IV.

SUPER CASTLEVANIA IV, technically a remake of the first CASTLEVANIA game, puts you back into boots of vampire hunter Simon Belmont. But if the first CASTLEVANIA soundtrack was like a band’s debut garage album, SUPER CASTLEVANIA IV is where they finally got into a major recording studio and fully fleshed out their sonic ambitions.

The Super Nintendo’s sound chip brought the franchise into the world of synth for the first time. It allowed Konami’s composers to use audio samples to achieve an instrumentation previously unattainable on earlier systems. From the moment SUPER CASTLEVANIA IV begins you can hear the difference, with synthesized samples of organs and chiming bells, that set a more cinematic tone for Simon’s quest to fell the devil’s castle.

But it’s not all graveyards and fog; by the time you arrive at the fourth track on the album, “Simon Belmont’s Theme,” you reach the new gold standard for the music of CASTLEVANIA. And when you get to Track 8, “Mechanical Trick Castle,” you are hearing Konami Kukeiha Club at its absolute finest, producing epic, bombastic score with prog rock elements that would remain the backbone of the franchise for years to come.

Remastered for vinyl and cut at 45RPM across two heavyweight LPs with beautiful original artwork by Jenolab, the soundtrack to SUPER CASTLEVANIA IV is essential video game music.

Blaster Master and the summer of 88

Playing Blaster Master Zero has really brought back a slew of memories for me regarding the series’ first ever release on the Nintendo Entertainment System. The ominous music, along with its introduction cut scene captured my attention right away and within moments I was fully vested into hunting down a teenage boy’s pet frog who was going to lead his owner into a heap of trouble. A “heap of trouble” was quite accurate for myself as the player, as Blaster Master is a notoriously difficult game. My first initial rental of the game, I was only able to conquer the first two mutant bosses of the game and found myself stuck fighting the Photophage of Area 3; repeatedly with no defeat but my own. With my rental period over, it was time to take the game back with only a mere three stages experienced.

A few months later, the June sun would finally start bringing the warmth to the Mid-west and with that came more playing outside, away from the NES. That year was an incredibly hot start to the summer and my dad’s solution to beating the heat was taking my little brother, older sister and myself to the city pool. I’ve never been a great swimmer, but a dip in the pool hit the spot. After a few hours soaking up the water and the sun, it was time to head home.

Much to my surprise when I came home, my mother informed me that I had received a letter from Nintendo! Nintendo?! What could they possibly be sending me? My 6-year-old mind raced with excitement as my mother handed me the bright red envelope with the Nintendo Power logo plastered into every side of paper.

Thinking back to this moment now, this may or may not have been the first time I heard of Nintendo Power. It was it least the second time I was exposed to it in another fashion if there wasn’t an included advertisement for it with my Nintendo Entertainment System. The included tabloid mailer read of the wonders of Nintendo Power magazine with amazing tips, reviews and looks at upcoming video game releases. The thing that sealed the deal for me though, was a secret trick for Blaster Master on the back of the mailer!

With this trick, you could beat the mutant bosses of stages 2, 4, 6 and 7 with a single grenade. By throwing the grenade at the boss and pausing at the right moment, you could generate continuous hits that would zap the mutant’s strength to zero in seconds! While I knew this trick wouldn’t work for the boss I was having issues with; I DID know that I could get to it faster and thus have a better chance of defeating it. There was one issue however: I didn’t own the game and I would need to rent it to try this cool trick out. Another issue was I had no money, so this meant I had to ask my dad if it would be alright if we could rent Blaster Master even after he dropped money on taking us the pool and most likely McDonalds for lunch as well.

I get so nostalgic seeing this tip and it was included in various NES game boxes eventually too.

I think my dad could tell how genuinely excited I was to get another crack at the game and possibly even beat it this time with this new secret weapon we discovered. After mulling it over for a minute, he said “OK! Let’s go see if we can rent it!” and we were off to our local video store to grab it.

After that, my memories get fuzzy. I can remember nailing the level two boss with a grenade and cheering when the trick worked after we got home, but I cannot remember for the life of me how far I got after that. What I do remember though, was a perfect summer day. A day at the pool, a day with my dad and just how happily exhausted I was with all the events of the day. The memory of that day has a strange blue haze to it when I try to visually recall it, but it makes me smile thinking of those events.

You could say the day was…a blast.

Mother/Earthbound Origins 2X LP Soundtrack Review

Do yourself a favor and play the below video I produced that contains the entire soundtrack of this record while you read this review, it will certainly add to the flavor.

If you would have told me that the vinyl release of the Mother Soundtrack would be my favorite out of my collection back when I started picking up game music on vinyl, I would have told you that you were crazy; but after multiple listens of this incredible record, that seems to be the case.

I had always known that fully studio produced tracks for the release of Mother/Earthbound Origins existed, but I had only heard small bits and pieces of some of the tracks. When I picked up this record, I expected just a high-quality recording of the music from the Famicom classic; but instead I got so much more. Let me be honest, these lyrical, fully produced music tracks are pretty damn cheesy; but somehow hit me right in the heart with almost every track. For a game that was made to capture the essence of the mid to late 80’s in the United States, these arranged tracks do the same thing. I could have easily heard music like this when I turned my radio on in the 80’s and not thought it was out of place. The arranged tracks range from genre to genre; sometimes you get a little pop music and other times you get something that seems straight out of a Peter Gabriel album, but it’s all very well done and sounds fantastic on the format. Side D on the second record gives you the original music from the Famicom game and its sounds excellent in its constant mix presentation.

This two record LP set from Ship to Shore Phono Company is beautifully produced and comes on two gorgeous red vinyl discs, along with a great gatefold cover. The version I was given included a booklet which gives a nice history of the production of the music from this album and a thank you page devoted to the fans who backed the Kickstarter set up for this project.

Regrettably, the double LP version of this soundtrack is out of print, but you can still pick up the CD version of this directly from Ship to Shore as of the publishing time of this article. If you are a fan of Mother or Earthbound and don’t have some version of this music in your library yet, I suggest you pick it up! Just listen to the video I put up if you don’t believe me!

Mother Soundtrack CD: