Category Archives: Gamer Logic

Time to say goodbye to Guild Wars 2?

Image result for guild wars 2

I am an MMORPG hero. What I mean by MMORPG hero is that I am on a constant search to find an MMORPG that will keep my attention for quite a while, and for the last few years, Guild Wars 2 has been that MMORPG. While I enjoy the guild I’m a part of, I don’t find myself actively playing GW2 unless it’s sitting in a town somewhere chatting with my friends or using cosmetics to make my character look cool.

Guild Wars 2 isn’t a bad game per se, I’ve just been playing it since the beta and have done nearly every inch of content available to players throughout the last 5 years. Recently Anet, the company that runs Guild Wars 2, had released an expansion pack that unlocked mounts for the first time. While this is very exciting, the expansion pack didn’t last long for a lot of players, and now I’ve noticed that people are back in the main hub or the PVP lobby wondering what to do now. While I’m aware that Anet is run by a smaller group of developers and admins, it still does not change the fact that I’m now bored. The game can be very imbalanced when it comes to combat, especially in PvP, and I’m getting a little sick of exploring the maps to keep myself entertained. So when do I call it quits? Do I ever call it quits?

This past summer I released an article talking about how sometimes you can go back to an old MMORPG that you used to enjoy and still enjoy just as much as the first time you played, and while I believe this can happen for Guild Wars 2 I’m not exactly sure which game I can go off and play for the time being. MMORPGs are getting stale, there’s nothing really new added to story or to gameplay, and a lot of free MMORPGs are very pay-to-win.

I’ve noticed with other free-to-play MMORPGs that the game relies heavily on cosmetics and on the in-game cash shops, where you spend real money for in-game items that may not affect your gameplay at all but just simply make your character look cool. I’ve noticed that this is happening with Guild Wars 2 and with the recent patch it’s gotten worse. Guild Wars 2 now sells mount skins, but instead of making it so you can choose what skins you buy for what mount, you have to play a game of chance and by a random mount contract that unlocks a random skin for you. You can also get skins for mounts that you may or not have, which isn’t fair to players who either do not plan on getting a ceertian mount or just simply can’t afford them.

Guild Wars 2 has frequently been referred to as Fashion Wars, and I feel that it’s getting worse and worse. At this point, I don’t log in to play the game but to simply make my character look the way I want; but what’s the point if I’m not going to play that character or do any content with it? I’ll probably end up staying with Guild Wars 2 simply because I have nowhere else to go, but I wonder what it will take for me to move on.

– Em

Old School Gamer Magazine Review

Last week, I pulled into the drive way from work and upon reaching into the mail box I found myself holding a very pleasant surprise: A printed copy of the very first issue of Old School Gamer Magazine! I stood under the dim street light that stands over my mail box and smiled as Mega Man, Mario, Ryu, Alucard and other characters from my gaming past on the cover welcomed me home. This was a nostalgic feeling I hadn’t felt since 1992, a year where monthly Nintendo Power issues would arrive at the house and make any bad day instantly better.

Of course, any magazine can have an amazing cover and layout; but if the content is not worth reading, it won’t last very long. In today’s age of a printed magazine being a rare thing, those  rags with less then stellar content have come and gone all while trying to cover classic video gaming. Thankfully, Old School Gamer’s debut issue does not have this problem. It has the great, diverse content that matches its spectacular cover and layout. From the beginning of the magazine, you’ll take a trip to a game expo, video game museum, hear tales of gaming preservation from Walter Day and even take a trip to one of America’s greatest arcades: Galloping Ghost. Sound interesting? That’s only half of the magazine!

The ever present feeling of Old School Gamer Magazine is that its intent is to spread the word of video game history, not just by simply reviewing old games; but by exploring the industry’s creators and the mark that video gaming has created since its inception. In order to keep the magazine’s primary objective in place, Ryan Burger; the publisher behind the magazine has assembled an advisory board that will help keep the ship on course for its journey. Ryan didn’t assemble this board by pulling random names out of a hat, instead he’s put together an all star team. If names like Doc Mack, Dan Loosen, Billy Mitchell and Walter Day don’t mean anything to you, I suggest googling their names after reading this article to see just what they have done to preserve and maintain classic gaming overall.

So does Old School Gamer have a future? In terms on content and design, absolutely! That’s only half the battle though. In order for the magazine to develop and grow; it has to have a fan base. I’m certainly interested enough to place an order for the physical magazine each time its released on a 6 issue a year basis. I hope others who received a physical issue feel the same way. If you’d like to check out a digital issue to see if its something you’d like to subscribe to, you can do so by going to: Most importantly though, take the quick 60 seconds and spread the word about the magazine. I’m certainly going to.

Other info:

Old School Gamer Magazine Patreon Page.

Zelda: Legend of Link

So I recently received my copy of Zelda: Legend of Link from Flashback Entertainment.  IF you haven’t heard of them, them make Reproduction Carts for NES, SNES, and Genesis.  Last year I bought Metroid Mother which is fantastic remake of the original Metroid that features a Battery-back Save feature, stack-able weapons, and an In-game Map. I also picked up Super Mario Bros 3Mix, which combines levels from previous Mario games using the Mario 3 engine.  Zelda:LoL is special because of the size of the cart, it has a higher cost than most other repros.  Not only the cost of the cart, but it also comes with a SNES sized manual, a fold out map, some trading cards, and posters.  For just the Boxed version is around $150 and the collectors edition is $300, the CE comes with a Link figure.  I just sprang for the Boxed version.

The game’s map is a mirrored version of Link’s Awakening, so if your familiar with the layout finding the first three dungeons shouldn’t be any trouble.  Speaking of it, The game flat out gives you all the dungeon locations, you just have to get there on your own.  The game also have the Spin Attack from Link’s Awakening.

The dungeon layouts, for the most part, are identical to the original.  Some have secret rooms with optional sidequest items, like someone’s lost doll, or a book, or a letter to Bagu (hint, hint).  Hope you like pitfalls.

(You dare bring light to my lair, you must die)

After defeating Ganon you’ll meet Zelda, she says Ganon escaped to the Dark World and she gives you an Ocarina.  Your goal now is to obtain the five Triforce of Power pieces.  While exploring the Dark World you can find upgrades to the Boomerang, Hookshot, and more importantly, the Pegasus Boots, the upgrade for the boots are the Hover Boots.  As long as they’re equipped to your B button, you won’t fall into pits.  Also from Link to the Past and Link’s Awakening are Heart Pieces you can collect and if you have twelve total Hearts you can get the Master Sword tempered like in LttP.

After facing Ganon, he takes the ToP from you and he’ll either fire projectiles or swing his spear at you.  They did a nice job making the final boss fight like from the Oracle games.

This hack was really impressive.  Once you find the Bow, it’ll unlock a mini game with Epona..  Love that they took music from previous Zelda games and Dungeon 2 has a song from the Zelda cartoon.  It did feel pretty short, since I did bother to get all the HC but did have fun playing it.




Haunted Castle (Castlevania)

                             “What is a man?! A miserable pile of quarters! But enough talk; start spending them!”

From the moment I put my hand on the controller and made Simon Belmont walk from place to place in Castlevania 2: Simon’s Quest, I was hooked; and I would be with almost every other game in the series that came before and after it. I’ve played and completed just about every Castlevania in the series, but one of the games that I’ve always failed to conquer was the 1988 arcade adaption of the series, Haunted Castle.

                       The first stage in this game will tear you to bits, but its honestly the hardest stage in the game.

I’ve never seen an actual arcade cabinet of this game in my travels, so I’ve never had a chance to play with the real thing. The only way to play this game was via MAME or by tracking down an import only PS2 copy of the game that’s not easy to find either. Just recently though, the game was made available for PS4 owners as it was released digitally as a “Arcade Archives” digital release. Despite knowing that this game really doesn’t live up to the standards of the Castlevania series; I decided to grab it. That was a mistake.

      Simon was going to show his new wife that his whip is for more then just vampires, but Dracula ruins his fun.

As soon as you start the game, your greeted to a quick scene of Simon and his brand new wife walking out of a church they just got married at. Apparently, Dracula missed his opportunity to object to Simon’s wife marrying into the lousy Belmont family, so he’s just going to kidnap Simon’s wife instead. Simon realizes that he didn’t sign a a prenuptial agreement and if his wife hangs with Drac too much, she’ll probably divorce him. Thus losing the Vampire Killer whip to her; so off he goes to the local haunted castle to get her back.

When the actual game begins, you’re seemingly introduced to everything that makes Castlevania so great: Kick ass music, Gothic looking backgrounds and a bad ass vampire hunter armed with a whip. Unfortunately, Simon moves like a lumbering oaf and he takes more damage then Sypha does in Castlevania 3 when hit…and you will get hit a lot because almost every section of the level is out to kill Simon. If the monsters don’t get you, the falling statues, crosses and cemetery fire will. This makes staying alive for a decent amount of time almost impossible without going through the level with utmost caution. Thankfully, the Arcade Archives version of this game allow a single save state that allowed me to adapt to all the dangers very quickly and really helps you learn the quarks about what can kill you in this game.

                     Haunted Castle does feature a map shown between levels if you can make it past the first level.

The game immediately falls apart after the first stage and becomes astonishingly easier to deal with. Enemies still have some cheap tricks they can use to damage you, but its overused so much that you quickly learn to overcome the attack patterns. The developers seemingly ran out of ideas for surprises and designs for the rest of the game and instead present you with the most generic levels you’ll see in the entire game series.  The bosses featured in the game are huge, but complete push overs and can be defeated easier then some of the regular minions in the levels. This game really must have been rushed out for release! Even Dracula is a cinch to to defeat. Maybe Simon’s wife wore on him?

                                             The Dracula battle is as easy and generic as they come.

Konami tried to mix things up with this version of the game, by giving Simon access to a Mace and a Sword, but it really doesn’t add much to the game play. Simon’s sub weapons are available as well, such as the ax and the cross; but they still lack the uniqueness and impact that their console brothers have. I don’t know why Konami decided to ditch the Castlevania name for this title; maybe because they knew it didn’t have any right to be called that. Haunted Castle’s faults outweighs any reason to try it even with the Castlevania legacy behind it. Skip this one.

                                                          *Insert generic Bloody Tears reference here.*


Retro USB AVS Update

If you own the Retro USB AVS, make sure you update to the latest official firmware version which is 1.20.
The last few firmware releases were beta versions and had a few reported issues, but this seems to be the final firmware update on the AVS from Retro USB.
What does it add? One addition is the variety of color palettes you can now use which included the original, unsaturated and even a popular NES emulator color palette. Head over to to get the update and check out the differences in colors from my Bionic Commando screenshot captures.